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Installation at the Storefront for Art and Architecture
Video games and Architecture. There’s a connection there somewhere. Asked to propose a drawing for display at Storefront’s POP: Protocols, Obsessions Positions event, the complex play that video games offer seemed a natural fit. Storefront’s facade, and its institutional agency in NYC and beyond, are animated - always on the move and engaging the context in a dynamic state of sophisticated play.
The 12 doors of the Storefront facade form the building blocks for an 8-bit Tetris game. Printed on lenticular film, the medium holds one second of gaming action. The viewer interacts through limited movement, watching the doors fall and construct a new cityscape below.
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